Monday, April 23, 2012

The scoring system

I've seen the suggestion a few times in the Kongregate comments to change the scoring to be based on "total tools used", rather than requiring specific tools to be used.  I wanted to share my thought process on that to shed some light on why I ultimately went the way I did.  This was absolutely a design consideration when making Episode 2, and a good one at that, but ultimately, not the best approach in my opinion.

In its original form, Episode 2 worked similar to Episode 1. The player was only given enough tools to complete each room. I wanted to make the game more accessible to players of all skill and dedication levels, so I needed a technique to make it possible to complete rooms at an easier level.

Adding in extra tools was done to create many more possible solutions.  The key point here is that adding more tools makes the room easier to solve. A gold star is more challenging because there is only 1 solution, maybe 2 if you discover a platinum solution, because you are given very specific tools to use.  

The suggestion to be able to use any breakdown of tools would make it much easier to achieve Gold.  There were many instances when crafting rooms that I knew that having just one more loot bag would make a room's solution infinitely easier. Again, in its original form, you wouldn't even have those extra tools, so if you play the game with this mindset, you won't even consider going beyond the Gold level's tool placement restrictions.

I hope this helps understand my logic. 

Talesworth Facebook page

The official Talesworth Adventure Facebook page is up:

It will be easier to share the coverage there in a snazzy fashion.  Like and share please :)

Saturday, April 21, 2012

Thoughts on Platinum scoring

So far, so good.  I think the difficulty is in a good place for Gold stars, and I've seen solutions posted for at least 12 or 13 Platinums so far!  Great work everyone, truly impressive.

I just pushed an update, v1.1.2, that removes a loot bag from both Deadly Loot and Last Line of Defense.  This probably breaks a couple of those Platinum solutions, but I think it needed to be done.

Deadly Loot - Somewhere along the line, I added an extra gold bag in there.  Not sure when it happened, but I can't even solve it worse than Platinum right now.  Consequently, I removed the bag.  Platinums should be very difficult and hard to find, and this felt too easy.

Last Line of Defense - A couple people pointed out that it was inconsistent that Questy could score a Platinum on a level by saving a loot bag and not even leading him out of the room.  I added a path that allows him to exit through the south exit without a loot bag, and removed a loot bag from the bags available.  On the flip side, it's technically not possible to get Gold if you somehow figured out a way into the North exit, but I think this setup makes more sense than the way it was previous.

Thursday, April 19, 2012

We are live!

The day is here, we are officially live on both the App Store and Kongregate:

App Store (iPad)

Kongregate (Flash)

Enjoy, and please do your best to keep Questy safe,


In Review...

App Store status update, we are in review!  That's a good sign.  One lucky Apple employee is, at this moment, guiding Questy through the dangerous Kingdom of Talesworth.  We are hoping for approval to go live in a couple hours, then I think it is a small delay of another couple hours from when we hit Publish until it shows up.  Fingers crossed.

Tuesday, April 17, 2012


Here's a picture of Dave  (good friend, Talesworth iOS coder, level 9 barbarian) literally at Apple today.  Favors were asked.  We're hoping for approval by Friday at the latest.  

Saturday, April 14, 2012

Slight launch delay

Ugh.  We're waiting on the App Store to approve our current version, but I'm guessing it won't be Monday.  We shall see!  As soon as it is approved, we're launching!  I'm guessing it will be Mon, Tue, or Wed.

Monday, April 2, 2012

The beta on Kongregate

I've had the beta up on Kongregate for about a week now, and so far, it's been well received. It is only available to Kong+ members (their premium subscribers) and Kongregate moderators, so the sampling pool is small, but all the comments have been positive. I'm breathing a huge sigh of relief at the lack of bugs being reported. I think my current build is pretty solid. 

We are still testing the iPad version, finding little bugs here and there, but the release date is holding strong. We will be finished by the end of week, and start the whole Apple application uploading and approval business. 

Maybe I should start a Kickstarter. If I raise $500,000, everyone gets a talking Questy doll. Sound good?