Tuesday, March 27, 2012

Official Release Date!

Ok, here it is, the official release dates!  The iPad version will be hitting the App Store on April 16th, and the Flash version will hit Kongregate on April 17th.  It feels so damn good to type that sentence.

Friday, March 16, 2012

Release dates, platforms, and pricing

It's that time again.  I'm posting a target release date.  Well, it's a target release month of April, that's the best I can do at the moment, but I feel really good about it.  

Dave and I, my good friend that has coded the iOS version, have decided we're going to release the iPad version for free up through the Forest levels.  From there, if you want to stick by Questy and save all of Talesworth, it would be $1.99 to unlock the rest of the game.  It's done, and now we're in bug testing, and adding some small enhancements based on some beta testing.

Also, I decided that I'm going to release the Flash version in parallel, for free, in its entirety.  I do think it shines on the iPad, but keeping it free in Flash makes its accessible to loads more people, and ultimately, that is my goal.  I find so much happiness in making games, but I also love when people play them.  

I couldn't be more excited to set this thing free!

Thursday, March 1, 2012

The Newsletter Cometh

I received a great suggestion today from a fan by the name of Alex, an innovation in how I handle my community.  A newsletter...!  Yes, I know, I should have made this happen a while ago, but I like making you guys type talesworth.com into your browser so you have to work for my [random and sporadic] news about my games.  

I signed up for a free newsletter service called MailChimp.  I figured that if there were monkeys involved, it must be good.  Here's the sign up form:

Thanks for your continued interest! We are in the bug testing stage at the moment. I'm going to post the official launch plan shortly, and my decision on the fate of the Flash version.