Leaving this here for posterity....
***** SPOILER ALERT - COMPLETE SOLUTION IF YOU CONTINUE *****
Questy's First Decision
The Lots Of Help Room
Lever Doors Have No Peepholes
One Circle is Enough
The Room O' Many Pits
Questy's Cat-like Reflexes Are Key
I Got Your Back
The Art Of The Lever
Change Of Scenery
Gathering No Moss
An Architect's First Design
This is actually the first map I made when I was still "playing" it on graph paper.
Loops Abound When Gates Are Found
Taking Things In Pieces
Bonus Room 1: Testing Your Wit
Keep Your Eyes On The Prize
Working In Reverse
A Stranger Among Us
If you leave the thief alive, he will show up later and steal a gem from you. However, if you don't kill him your first time, you can always return to make him pay.
Who Does The Dirty Work?
Remember Where You Put It
This is probably my favorite room.
Bonus Room 2: Tricksy To Begin
How Many Ways To Skin An Ogre
Boulders Care Nothing For Loot
Line 'Em Up!!
This room was patched to fix a really easy solution that I overlooked, and most walkthroughs still have the old version. It's the appropriate difficulty now :)
The Room That Looks Like EG
Bonus Room 3: And Get The Gem?!
I thought this was the hardest room, but I've heard varying opinions.
Those Pesky Arrow Traps
Can't Get Blood From A Stone
If you didn't kill the thief in the earlier level, he will show up and steal your gem. You can go back at any time and kill him, then come back.
The Dragon's Domain
I think I had the most fun creating the dragon himself. He stepped right out of my imagination from age 7.
Hope you enjoyed it, and be on the lookout for episode 2!